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Analysis of the forest level in Devil may cry 4

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Devil may cry 4 is a "Beat them all", a type of adventure game with a strong focus on action and regular combat phases. The game consists of a series of twenty missions in which the hero, Nero, travels to different locations to save his lover Kyrie from a demonic cult.

This is a work I did for a level design assignment in my second year at Brassart. As the choice of game was open to me, I chose a game that was particularly important to me in terms of level design because of its combat, puzzle and exploration phases, which I think work very well together. The game is also built like a return trip. In other words, the levels are used twice from different angles and contexts. As a result, the construction of the levels is very particular and labyrinthine (only in french).

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