Resume
Maybe a race game
Arcade / Racing

You, the player, have to drive to escape the game which wants to contain you forever. To do this, you must glitch the game to cross the winner line and continue in the extra way again in development.
Game concept
How do you play the game ? The player can only control the ship with left and right. The aim is to avoid hitting a single cube before the finish line.


The game is defined by two major intentions.
Firstly, the fact that the game can be played on several 'reading' levels, whether in terms of gameplay or narrative.
Secondly, the environment must interact as much as possible to give the player choices during the race.
Game mechanics
First level of gameplay
The springboards: These launch the ship into the air, giving it a new route with various flying obstacles and trees in the way.
Some of the springboards are difficult to access, but serve to unlock bonus passages. What's more, the ship has pretty strong aerial control and almost glides, despite the gravity. Flying in the air is therefore a real choice during a race, as it can last for some time.

The obstacles: As soon as the ship touches one, it explodes and triggers the gameover. Obstacles come in all shapes and sizes, and can move or even fall, adding to the dynamism and difficulty of the game.
However, the player has the option of landing on the top of any obstacle. At your own risk.
Second level of gameplay
The first time the game is run, the second level of gameplay isn't shown or even mentioned until you reach the finish line.
The tutorial starts when you miss the end springboard and finish Race Game as normal. Unlocking the mechanics below allows you to access the rest of the game and also unlocks possibilities in the race.
The "Glitch" mode: In this mode, time is slowed down to allow the player to think about his possibilities, and the objects to be interacted with are highlighted.
In this way, the environment appears to be modifiable and objects can be made larger, for example. If these objects are bigger than those they touch, they delete them.


The "RaceGame" mood wheel: The "RaceGame" mood wheel: The last thing Race Game wants is for you to find its system flaws. That's why it really doesn't appreciate players using glitches. Every action performed by the player that was not planned by RaceGame adds to the player's discontent. When RaceGame passes the green stage, it starts to act on the scenery to make the player gameover.
Extra
Beyond the finish line
The player arrives at a race that has not yet been released. The elements are then under construction and certain bits appear and disappear depending on whether the glitch mode is activated or not. At the end of this race, the player has managed to cross the game and get out of its grip. They then return to the menu to leave for once and for all.
Third level of gameplay
Changing the rules of the "game"
When the player arrives in the race beyond the line for the first time, he unlocks some fairly specific glitch interactions.
These turn the mood of the game directly red and modify one of the game's physics rules for the rest of the race.
Modifying the "game" menus
Once the player has managed to escape Race Game's control. he can change certain words in the menu buttons using the "Glitch" trigger word. So that when the player press "Start game", for example, and, he can start the race directly outside the limits of the game.


