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Universe The witch's country

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The Land of the Witch is a medieval fantasy's universe which introduces the story of three protagonists in an uchronistic world of the late Middle Ages, where witches really do exist. To survive their pursuers, some witches banded together and founded their own country. Men tried to exterminate them, but lost.

 

So the witches punished mankind and cursed the entire known world with huge brambles. Years later, the humans, almost all dead, formed two camps. Those who wanted to ally themselves with the witches and those who wanted to continue hunting them down to the death. We follow the point of view of the three protagonists below:

The witch's country is a story written in collaboration with Oscar Berry as part of a scenario exercise in the second year of game design. This exercise is an introduction to a video game with three story branches. It is presented in the form of a dialogue continuity, which is a fairly useful format for describing both dialogue and context, with the narrator present throughout the introduction. This work is quite important for me because it's the first time I've been able to exploit a fictional uchronic universe, a type of scenario that fascinates me.

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